Tuesday, May 31, 2005

Room Space Motion WIP & Filenaming Conventions

Hi guys - thought you'd like to know what I've been up to.

The link below shows a JPG of:

  • Top-Left: Bounding box detection of object in front of camera
  • Lower-Left: Actual camera image
  • Top-Right: 6x5 array of 'spaces'. The smiley face's movement and position is controlled by the globCenter() method from the Xtra
  • Each space is highlighted when the smiley face 'apparently' passes over it (using the sprite.intersects() method) - I've had to use a workaround with a one-pixel sprite underneath the grid that follows the same rules as the smiley face- this prevents more than one square being highlighted at once.
  • As far as the stage is concerned, the 'spaces' are each placed in separate, contiguous layers. The 'message' window is able to put out the actual number of the space (or, in this case, the sprite number) that the user is in.

Check the screenshot.

File naming conventions


  • Imagine that the 30 spaces are actually a wrapping, 1-dimensional array
  • The top-left space is number 1, the next one to the right is number 2, etc.
  • The first space on the second row is number 6, and so on, all the way to number 30.

If we use a standard file-naming convention for the tile JPGs, I'd probably go with something like:

01N.jpg (The north tile on space 01)
26S.jpg (The south tile on space 26)

and so on...

Saturday, May 28, 2005

Guide Image

Hi everyone,
This is one of the people we can use as a guide in the maze. Personally, I think it turned out terribly and I spent far too long on it as well. I don't know why, I think I must have gone out of my way to make life difficult for myself. Anyway, I've posted to files, one is a jpeg so you can have a quick look, and the other is an .ai file that I would like someone to check if works in illustrator.
Can I please get some feedback on the image? I'm not sure what type of reaction I'll get in terms of judging it's quality, so let me know.If anyone really doesn't like it, I can try some rotoscoping to amp the quality Thanks

Illustrator File
Woman Image

Saturday, May 21, 2005

Maze Explanation

Maze Explanation     Right Click and 'Save Target As' on link

Maze

Maze

Thursday, May 12, 2005

Scenarios

Hi everyone,
Here's a link to my scenarios

word

Wednesday, May 11, 2005

Scenario Designs (04661117)

Downloadable PDF.

Sunday, May 08, 2005

Prototype Apparatus: A Document Camera

Was sitting in my ITB272 lecture on Friday night (around 8PM - the time of week when one's mind tends to wander), and my eyes were drawn to the [rarely used] document camera on the lecturer's desk.

On closer observation at the rear outputs, I noticed not only VGA and RCA, but also a USB output - in theory, making its connection to a PC nearly identical to a web-cam.

Not only that, but the camera is already mounted such that it provides the perfect viewing angle, and lighting is provided either side to eliminate any unnecessary contrasts in the image.

If I could only convince someone on the QUT A/V team to let me have a play with one and the Director Xtra, we'd have a winner.

When it comes to moving the 'Lego man' around under the camera, I'd probably just tape together three or more transparencies and blu-tac him on to the transparency - allowing him to be manipulated without any hands getting under the camera.

It's a tantalising possibility.

Tuesday, May 03, 2005

Conceptual ideas

Hey Aleesha,
I am just gonna post a beginning concept we could use for the project, it's just something to get the ball rolling anyway. So this is all speculative and you can say if you don't agree or like it.

The USER starting SPACE would be inside the entrance of the CIP on level 1. So if the USER wanted, they could look behind themselves and leave the experience (and university. We could have a GUIDE tell them they've left and how that effects their experience or something.)

They can move forward through the REAL (floor-lined) environment to reach the stairs or they can look to their left from the starting SPACE to see the elevator and activate it (Not decided HOW yet...)

So already there are two potential ways to go and the USER doesn't even have to move yet. The next spaces don't have to lead where they do in the real world, we can always have a guide create a segue to help USERS understand the virtual aspect.