Final Documentation
Stuff to create:
System requirements
- Windows or Mac with the Shockwave plug-in installed
Special instructions
- A web-cam (or DV cam) is required for full functionality. Ideally, it should be pointing downwards towards a flat-coloured surface, and a single, hi-contrast object will move in front of it in order to simulate a user moving through a room.
- Projections are, in clockwise order, North, South, West and East
- Valid exits are marked with double-doors, demonstrating a perspective and potential for movement in that direction.
- For the non-web-cam version, click and drag the smiley face into the square on the top row, second from the right - this should change the projections to the instruction tiles. The mapped paths are available from an earlier post.
Summary of who did what
- Gordon: Primary Coder / Program Designer
- Aleesha: Artistic Director / Project Manager
- Zac: 2D Artist / Concept Development
- Andrew: 2D Artist / Backup Coder
- Dan: Documentarian / Concept Development
Major problems enountered (and how we solved them)
Determining user's position in the maze
Our initial proposal involved a grid of beam breakers and nasty, custom-written C-code. Fortunately, we stumbled across the Myron WebCam Xtra as an inexpensive, easily alterable alternative for motion tracking.
Perspective In Artwork
... more to come ...

0 Comments:
Post a Comment
<< Home